![]() Since it was 2D, positioning mattered on my four heroes, with different skills usable from different positions in my ranks, and when targeting foes.Įach ‘square’ of the map could hide an encounter, including a trap, a battle, or a curio that could end in treasure or terror. It’s jarring at first but I quickly warmed up to this interesting new approach. Missions are chosen from one of four dungeons, each home to undead, brigands, fish-monsters, and mutant pigs, as well as a number of dead end hallways, traps, and treasure.ĭarkest Dungeon is fairly unique in turning the classic dungeon crawling experience into a 2D side-scroller, but keeping the action grid-based and turn-based. But in order to get there, they’ll need to level up, acquire loot, and expand their numbers. A group of heroes are tasked with breaching a haunted mansion and descending to the foulest lairs of occult rituals. The story is told entirely through a single gravely-voiced narrator, an effective tactic employed by many a carefully budgeted indie game. I should have fallen in love and never looked back, but the tactical dungeon crawler began giving off a foul stench as it tried to last long past its expiration date, all but ruining the entire experience. And the way the art, music, narration, and difficulty all tie into the richly immersive eldritch horror theme. ![]() The synergy between classes and skills, and the rewarding knowledge of enemies and lairs. The large variety of character classes and build styles. The XCOM-like heroes who are both crucial and disposable. There’s a lot to like about Darkest Dungeon. I live streamed my entire play through of Darkest Dungeon!
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