![]() They first showed off their cloud gaming aspirations at last year’s Samsung Unpacked event with Myth showing off his ability to play on the go, streaming his favourite games to his Samsung S20 Ultra. There is one company, though, that may have just cracked the issue. These issues, coupled with recent news that Google would no longer be developing games for Stadia, could put the question of the viability of Cloud Gaming in doubt. ![]() Video games are reaching such unprecedented levels of graphical fidelity and mechanical complexity that it makes sense that it’s tough to stream an HD game over your bog-standard internet. To be fair, these drawbacks are understandable. Even streaming relatively simple games like Jackbox Party Pack is taxing over WiFi. ![]() Steam Link also strongly recommends a wired internet connection on most devices for optimum play. Stadia, Google’s offering, has been panned as being poorly optimised with buffering issues and high input lag (the length of time it takes between you pressing a button and your character doing something in-game). However, this hasn’t appeared to be the case lately. Whether it’s your PC, your phone or your tablet, the promise of most Cloud Gaming companies is to have a seamless, consistent experience across all platforms. You pay for a subscription to a video game service that allows you to stream the game of your choice to practically any web-enabled device with a screen. What we now think of as Cloud gaming is essentially the Netflix of video games.
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